dtm: (Default)
So I guess I'm going to try things here again, now that cohost is shutting down.

I'm not sure I will use it for much, but I do think I'll probably soon be archiving and/or hiding most entries older than about 10 years, mostly because my kid doesn't need to be able to find those entries, and if he somehow wants them he can ask me about them.

Anyway though, for a first entry, here's something I'm pulling over from cohost:


A puzzle I made


So, I made a puzzle as a bit of a tribute to my dad. I have verified that solving the puzzle is possible in the sense that "if you know what went into constructing this but not the answer, it is possible to derive the answer" but of course that's no guarantee that people who are not me will naturally look at it and say "ah, these are the tools I need to wield to attack this".

Solving the puzzle requires Math, but getting to where you can figure out which Math to use first requires reading x86 assembly language. So first of, if either of those things strikes you as Intensely Not Fun, this isn't for you.

Hard-mode puzzle, and link to slightly less-hard-mode )
Why this puzzle )
dtm: (Default)
So here's a bit of a geeky post, but not so terribly geeky that I'm hiding the bulk behind a cut link.

"true" and "false" are simple concepts, right? Different programming languages seem to have hugely different ideas of what they are:

In C, 0 is false, any other integer is true, and the coercion rules make a null pointer false, and any other pointer true. Anything else is a compile error.

C++ follows (inherits?) the C rule, and adds true and false as things that are true and false.

In shell, 0 is a true exit value; any other exit value is false. Inside [ ], empty strings are false and other strings (such as "0" or "1") are true.

In Python, 0, 0.0, -0.0, False, None, the empty string, empty tuples, lists, and dicts are all false. Anything else (such as the string '0') is true. (A note on 0.0 vs -0.0: they're both == according to python, and both false, but print differently. One can be turned into the other by multiplying by -1)

In Perl, 0, the empty string, and undef are false, and since evaluation as a boolean imposes scalar context, an empty array or hash variable is also false. Anything else (including arrayref or hashref values to empty structures) is true. Note that because perl helpfully autoconverts like a $SOME_NOUN_HERE, the string "0" and 0.0 are to perl identical to 0, and therefore false. (hence the Perl idiom "0 but true") A full discussion of the quirks of perl around various representations of zero could probably fill a small book, but I'll note that other consequences are that the expression -0 is true, but -0.0 is false.

In Ruby, false and nil are false, anything else (including 0, the empty string, and an empty Array or Hash) is true.

In Javascript, 0, null, undefined, the empty string, false and NaN are false. Anything else (such as an empty Array, or empty Object) is true.

In Java, (since the autoboxing introduced in Java 1.5) true and Boolean.TRUE are true, false and Boolean.FALSE are false, ((Boolean) null) is a runtime exception, and anything else is a compile error.

In Haskell, True is true, False is false, and anything else is a compile error.

Google Go behaves like Java 1.4 or Haskell - true is true, false is false and anything else is a compile error.

Scala appears to behave the same way - true is true and false is false. Anything else (including an instance of RichBoolean, or of java.lang.Boolean) is a compile error.

In Common Lisp, nil, aka the empty list, is false. Anything else - including 0, the empty string or empty vectors of other types - is true.

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